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AI Insights · Timothy · July 2022

Top 5 Military Games Performance in Middle East Q2 2022

In Q2 2022, the top 5 military games in the Middle East showed varied trends in downloads, revenue, and active users, with notable performances from Call of Duty®: Mobile and Top War: Battle Game.

Top 5 Military Games Performance in Middle East Q2 2022

In Q2 2022, the top 5 military games on a unified platform in the Middle East showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each app's performance:

Call of Duty®: Mobile experienced fluctuations in weekly revenue, peaking at about $225K in late April and hitting a low of $94K in late May. Weekly downloads were relatively stable, ranging from 23K to 37K, with a noticeable spike to 37K in the last week of June. Active users saw a gradual decline from around 731K at the end of March to approximately 648K by the end of June.

Army Commander showed a declining trend in weekly downloads, starting from 61K at the end of March and dropping to 11K by the end of June. Weekly revenue was modest, peaking at $1K in mid-April and declining to around $300 by the end of June. The number of active users also decreased from 112K to about 74K over the quarter.

Critical Strike CS: Online FPS saw a significant increase in weekly downloads, starting from 5K at the end of March and reaching a peak of 34K in early June. Weekly revenue fluctuated, peaking at around $6.6K in the last week of June. Active users rose dramatically from 44K at the end of March to a high of 139K in early June, before settling at 82K by the end of June.

Top War: Battle Game demonstrated strong revenue performance, reaching its highest weekly revenue of $327K in late April. Downloads were more variable, with a peak of 22K in mid-April and a low of 8.9K in the last week of June. Active users also showed a mixed trend, peaking at 106K in mid-April and dropping to 72K by the end of June.

Special Forces Group 2 had a steady increase in downloads, starting from 6.1K at the end of March and reaching 21K in late May. Although revenue was negligible, active users increased from 25K at the end of March to a peak of 55K in early June, before slightly declining to 50K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022